All members are invited to sign up for the BGC Matchplay tournament. There is no cost to participate and everyone has the chance to win prizes, which are awarded at the end of the season
Matchplay is different from Stroke Play in that you play against an opponent rather than the course. It’s a fun golfing format that allows you to meet new people and play a different style of game. If you’re unsure about the rules then see the FAQ below or just ask any member of the BGC Committee
How do I know my matchplay opponent?
The full draw results table is above, Rainbow can help provide your opponent’s contact details.
How do we decide where & when to play?
As soon as you know your opponent you should take the initiative and contact them to arrange the match – so long as you can reach an agreement then there is no restriction as to where or when you play, however the match must be played before the deadline shown in the tournament schedule. The time and place is generally based on what is convenient for the players, but considering most BGC members are working folks then please be fair when discussing possible dates to compete – remember you also have the option to play your match on a BGC Sunday, so long as you comply with the rules of both tournaments.
What if we can’t agree a time and/or place to play?
It’s up to you and your opponent to arrange the match, the Committee will not get involved in match arrangements – however if despite reasonable attempts to agree a date and time you are unable to find one that works for both players, then you have two options:
1. Player wins by default – in this case you have decided a winner without playing the match. This option is most commonly used when one player is able to offer several dates for playing the match, however the other player cannot accommodate any of the playing dates suggested (dates should include at least one BGC Sunday). If this happens then it is courtesy for the player to offer to withdraw and concede the match.
2. Coin toss – if you both made your best efforts to find an agreeable date but just can’t make it work, you can contact Rainbow or the Committee stating that you both agree you are unable to play the match. The winner of the match will then be determined by a coin toss.
How are the matchplay handicaps calculated?
Your BGC Handicap (found at www.ehandicap.net then rounded to the nearest whole number) is your matchplay handicap. Once you and your opponent have agreed a course for the match then to calculate your course handicap (while we await the WHS update to the matchplay calculator) please refer to the eHandicap website (www.ehandicap.net – club code “BGC”), search for your name, then scroll to the bottom of the page and click “Course Handicap”. This will show your handicap for whichever course you and your opponent are playing, so subtract the difference and refer to the course scorecard for the handicap index to see where you give/receive shots.
Which tees do we play from?
By default, all men will compete from BLUE tees and all women will compete from RED tees, however IF both players agree then you are welcome to play from WHITE tees. Unfortunately, if you wish to play the match on a BGC Sunday and are not playing from your normal BGC section tee then you will not be eligible to enter the tournament
Is the Matchplay seeded?
Yes, to reward those who have played (and done well!) in previous BGC years the matchplay is seeded – all other matches are determined by random computer selection. If the ladder is not completely filled, then the lowest seeded players will not play the first round. The seeding of players is done as follows:
- 1-4: Finalists and Semi-Finalists from previous year’s matchplay
How do we report the result of the match?
At the end of the match the winning player should report the result by email to “firstname.lastname@example.org” (or by sending Rainbow a WeChat message) so that the ladder can be updated. If you do not play the match (or do not report the match result before the deadline for that round) then the winner will be determined by coin toss.
How do we play with “Gimmies” and Concessions?
Unlike Stroke Play where each hole must be played out completely, putts can be “conceded” in Match Play (known as “gimmies”). You’re welcome to concede a short putt to your opponent in this way (nb you should never “ask” for your putt to be conceded!) however once you offer a concession you cannot take it back – even if your opponent plays (and misses) anyway. So, if it’s a really short putt and you think there’s an advantage in conceding it, then go ahead – but it’s always your choice and your risk.
You can also concede a hole. If you know there is no way to win or tie the hole, you can concede the hole and proceed to the next tee box. Concessions are not required, and you can hole out, but if you already lost the hole anyway, just concede, pick up and move on. Remember, total strokes are irrelevant. You win, lose or tie each hole and nothing else carries on to the next one so there is no advantage to playing on if you already lost the hole.
Rules and Penalties
Although the basic rules of golf apply equally to Stroke Play and Match Play, some rules and penalty assessments are different. Where in Stroke Play most infractions result in 1-stroke penalties, in Match Play they result in your opponent requiring you to replay the shot (hit it again) or the loss of the hole.
Here are some common examples of differences in the rules
- In Stroke Play competitions you forfeit the match if you do not show up and miss your tee-time. In Match Play, you can be a little late, but you are penalized. If you do not show up at the designated tee-off time, you will forfeit the first hole, but you can pick up at the second hole. If you miss the second hole, then you forfeit the match.
- While we promote “Ready Golf”, in Stroke Play it is a matter of etiquette not to play out of order, but in Match Play your opponent can require you to replay a shot if you hit out of order. This is because the strategy of play is determined by where the balls lie at the moment. If you hit well, but out of order, you can bet your opponent will enforce the rule it and you will be hitting again. (This happened to Annika Sorenstam during the 2003 Solheim Cup. She drained a chip from the short side of the flag and since her American competitor was further, on the green, she required Annika to replay and of course she missed that one.)
- Too many clubs (more than 14) in Stroke Play is 1-stroke per hole where the breach occurred – up to 4 maximum. In Match Play it is loss of hole for each hole where the breach occurred, up to 2 holes.
- In stroke play, teeing off from outside the teeing ground (the teeing ground is between the tee markers and up to two club lengths behind the tee markers) results in a 1-stroke penalty. In Match Play, there is no stroke penalty, but your opponent can cancel your shot and require you to replay it.
- Hitting an opponent (or his equipment) is never a good thing, but it happens. In stroke play, if your ball hits a fellow-competitor or his equipment (if it is accidentally stopped or deflected by the same), it is rub of the green. In Match Play, you have the option to replay the shot.
- Hitting a ball at rest on the green is also different: In stroke play, if your putt strikes another ball on the green, you get a 1-stroke penalty. In Match Play there is no penalty.
- In Stroke Play there is a penalty if a player fails to be forthcoming of an infraction when aware of it, whether made by him or witnessed made by another. In Match Play, however, a player is free to overlook an unintentional breach made by his opponent. Be aware that an inadvertent breach in Match Play cannot be contested once play starts at the next hole.
- A key element of Match Play is that you may not play two balls and choose one based on a later ruling. So whereby in Stroke Play if there is a ruling question you can play two balls and settle it afterwards, Match Play the opponent’s strategy can only be based on a single ball in play. Therefore play must continue with that same ball and if a ruling cannot be made at the time, then the status of the hole (win/loss) will be determined afterwards when a ruling determination can be made.
- Match Play, you keep track only of how many holes you have won or lost more than your opponent. For example, if you have won 4 holes, your opponent has won 2, and you tied all others (tied holes are not counted), then you are up-2 and your opponent is down-2. When a Match Play round is finished, there is no tally of the total number of holes won, lost or tied – just how many the winner is “up” over his opponent. In fact, a Match Play round does not need to go a full 18 holes. For example, if you have won 4 more holes than your opponent and there are only 3 holes left, you have already won since even if your opponent wins every other hole you cannot lose. The match is over with you winning 4 & 3 (up-4 with 3 holes left)
- So how can someone win 4 & 2? This is often confusing, since it seems that a win should be when a player is up one more than the number of holes left but consider what happens when one player is up by exactly the number of holes remaining. In this case the leader is said to have taken the match “dormie”, which is the point where the match can be tied but not lost. Here is an example: Say you are 3-up with 3 holes to go, you took the dormie because while it is possible to tie if your opponent wins each remaining hole, you cannot lose. If you win the next hole, you win 4 & 2, meaning you are 4 up with 2 holes left to play.
Strokes are meaningless in match play beyond the net strokes for the hole being played. It does not matter how many strokes it takes to hole out in order to win the hole. You win the hole if you hole out with less net strokes than your opponent. Therefore, your strategy on the hole depends on what your opponent is doing. If your opponent is in trouble on a particular hole, you can play that hole conservatively. If your opponent is doing well on a particular hole, then you may need to be more aggressive. If it is all or nothing, it may be necessary to try that “Tiger Woods, out of the bunker, under the shrubs, hook around the tree try to hit the green 1 in a 1,000 chance” because otherwise you will lose the hole anyway. In Stroke Play you would never make such a move – well, let’s say you probably shouldn’t.
It is not you against the course but you against your opponent, head-to-head, hole by hole. If you set out to play your “best game”, you will likely lose in Match Play. The worst that can happen from a bad shot is that you lose a single hole. There are 17 others. On a given hole, your bad shot on the fairway can just as easily be offset by your opponent’s bad shot out of a green-side bunker, at which point you are squared again. Play the hole, not the course, and you have a chance.
Higher handicappers also have reasonable chances against low handicappers in Match Play. When a player with a 20 handicap plays against one with a 9, on holes with indexes 1-11 if the 20-handicapper bogies the holes, the 9-handicapper must par just to tie the hole. The 20-handicapper can play conservatively, only trying for bogie, while the 9-handicapper must play aggressively for to win. Understanding this can give the higher handicappers a real advantage when playing against a low handicap payer that plays a less consistent game.